Available roles are listed below the SL. |
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Somewhere in the world, there’s a place that hasn’t grown with the times, and has no plans of growing anytime soon. They still follow the traditions that anything new, anything unheard of, and anything outside the norm is bad. New people? Bad. New rules? Bad. Reaching out to surrounding people? Bad. Living in the remains of a long since abandoned town, people live under Grug’s say and rule, because they believe everything he says it right. The people look up to Grug and his family like they’re the saviors of the world, and maybe to the people.. they are. Grug’s backed up by his wife, Ugga. Together they have an all questioning daughter, a reality fearing son, and a daughter who’s off her rockers; Eep, Thunk, and Sandy. Living with Grug and Ugga, is Ugga’s crazy mother: Gran. They all follow Grug’s ruling, but do they all believe it?
No, they don’t. Ugga is pretty rational, but she’s got a deep love for Grug, and so long people are safe (although totally sheltered and lacking any real world experience), she doesn’t see the harm. Thunk is too paranoid and scared to believe otherwise. Without any real socialization, Sandy is just a tad too eccentric and crazed to really know any better. Gran’s just too old to care, and if it keeps her from dealing with the real world? Why bother. It’s Eep that’s the skeptic.
For all of her childhood and teen years, and well into her young adult life, Eep was told to follow the same three rules: Don’t go out at night. Don’t venture past our boundaries. Don’t ask questions. If you looked up the words cryptic and vague in the dictionary, those three rules would surely be written there. This doesn’t necessarily mean that Eep followed those rules. The very first one she broke was going out at night, when the stars just seemed too far away and closed off from behind dusty window glass. After the first night of her venturing out, it kind of just started a pattern, and seemed almost tradition that as soon her parents succumbed to sleep, she was out and walking the pavement of their little town. If the other residents of the town, like angry old Mr. Macawnivore and Mrs. Bearowl, notice her? Well, it’s pretty known that each family keeps to themselves unless called upon otherwise by Grug, so they don’t breathe a word of it to him.
For a long time, this pattern seems to work for all parties involved. Life always seems to toss a pebble into still waters to cause a ripple just when things seem at their calmest, though. When Sandy falls ill, the Crood family meet their wits end when it becomes apparent that any of their generic medicines prove futile. Being shut off from the world, and with no handy health care, something as simple as a cold can turn into an infection, and will only grow worse until it claims a life if it goes untreated. Not even that is enough to make Grug cave. How far is too far, when you want to keep your family safe? When it becomes detrimental to their health. Grug shuts down the idea of venturing outside of their town, and drawing others in for help. Ugga becomes depressed and hopeless, and Thug starts falling apart when one sister is too ill to lean on, and one is too angered to stick around. That’s what gives Eep the gull she needs to openly disobey her father.
Venturing out of her town for the first time, Eep is money-less, clueless, and all out in for way more than she bargained for. When the unlikeliest of travelers spots her meandering along the side of the road without nothing more than an outfit to her name, she willing jumps at the chance to accept the ride this person offers. Luckily for Eep, Guy and his little brother (who he’s the legal guardian of) Belt offer and mean no harm. For lack of any better terms, he’s a drifter and spends his life going from place to place, living life the way it’s meant to be lived: to the fullest, and showing Belt he can do anything he wants, if he wants it bad enough. There’s something about an all unknowing Eep that captures Guys’ attention; be it that he’s never met someone like her, or that he knows he’s found a purpose with her, he promises to stick by and help her by all means possible.
Little does Eep know, Guy will be the one that saves her little sister's’ life by being the stranger that Eep allows into their home town, who takes Sandy away from Grug and to a hospital. Unintentionally, he might just be Eeps one shred of hope and saving grace, too, when he proves that there is more to the world than the dangers her father was never too specific about. While Eep might just be gaining her life, Grug may just be losing his own game. Even family can turn on you when you hinder them more than help them.
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OPEN ROLES
- Grug
- Ugga
- Sandy
- Gran
- Belt
- The Horks
- Mcawnivore
- Bearowl
- Brabby
- Nabby
- TurkeyFish
- Douglas
- Mouselphany
- Nippers
- Thunk
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